The setup library
Working examples.
Clear next steps.
Three practical guides, each with code you can download and checks you can repeat.
Browser multiplayer
Make a multiplayer browser game
Working code and a local load test at 2, 50 and 200 bot players.
Read the guide ↗Native game servers
Godot game server hosting
Headless startup, UDP hosting and a two-client ENet smoke test.
Read the guide ↗HTML5 deployment
HTML5 multiplayer server hosting
Caddy configuration, a persistent process and a tested WebSocket proxy.
Read the guide ↗What “tested” means here
The checks run locally. They verify code behavior and proxy connectivity; they do not prove cloud capacity, internet latency or provider uptime. Each guide states its scope.
Read the testing policy ↗