Where it fits
Developers shipping their own containerized server.
- On-demand game-server deployments
- Fractional vCPU configurations
- Separate matchmaking offering
- Reserved private-fleet option
Pricing, in context
Edge Cloud's published compute rate is $0.00115 per vCPU-minute, with $0.10 per GB of outbound transfer. One vCPU running for 720 hours is $49.68 in compute before transfer. Matchmaking and reserved capacity are separate offers.
The trade-off to understand
An active deployment can cost money even when its room has no players. Your game needs a deployment lifecycle, a reachable endpoint and appropriate transport configuration.
Ask before you buy
- How does a completed match stop its deployment?
- Which TCP or UDP ports does your server need?
- What is your measured outbound payload per match?
- Do you need separately priced matchmaking?
Other options to explore
- Gameye — Container orchestration for custom game servers, with on-demand and reserved-capacity pricing.
Compare workload, billing units and responsibilities, rather than assuming these products are interchangeable.
Sources & corrections
Details change. Send a correction with the official source and the affected plan.