Provider profile / Server orchestration

Gameye

Container orchestration for custom game servers, with on-demand and reserved-capacity pricing.

Published information checked October 14, 2026. We have not benchmarked or purchased this provider’s service.

Where it fits

Studios evaluating managed game-server infrastructure.

  • REST API for session lifecycle
  • No required game-server SDK
  • On-demand and reserved node pools
  • Published bandwidth-inclusive pricing

Pricing, in context

The on-demand rate is $0.07 per vCPU-hour at a 1 vCPU to 2 GB RAM ratio, with bandwidth included. The $0.035 reserved rate has a minimum commitment of one eight-core machine per region. A higher RAM ratio has different rates.

Check official pricing and current plan terms ↗

The trade-off to understand

Compare on-demand rates with on-demand rates. A reserved minimum can materially change the bill for a small game, even when its per-core rate is lower.

Ask before you buy

  • Does your workload need the 2 GB or 4 GB RAM ratio?
  • How many sessions run at the same time?
  • Is a reserved machine commitment appropriate?
  • How will your matchmaker start and stop sessions?

Other options to explore

  • Edgegap — Deploy game-server containers on demand rather than running and placing every instance yourself.

Compare workload, billing units and responsibilities, rather than assuming these products are interchangeable.

Sources & corrections

Details change. Send a correction with the official source and the affected plan.